Return to site

Doom For Windows 7 64 Bit

broken image


From DoomWiki.org

  • Requires a 64-bit processor and operating system OS: 64-bit Windows 7/64-Bit Windows 10 Processor: Intel Core i5 @ 3.3GHz or better, or AMD Ryzen 3 @ 3.1GHz or better.
  • Play Doom again on Windows 10 in any resolution with the Doomsday Engine! The video follows the guide at http://www.dosgamers.com/dos/dos-games/doom-heretic.
For help running Doom on other operating systems, see How to download and run Doom.

Playing Doom on the Windows XP, Vista, 7, 8, and 10 operating systems can be problematic. https://coollfil993.weebly.com/best-free-cad-software-for-beginners.html. Games based on the Doom engine originally ran under MS-DOS. Modern Windows versions have limited to no support for DOS programs, and the Doom and other Doom engine games may run poorly, have serious issues (sound support is especially affected), or not run at all, especially if the system is 64-bit.

Doom 3 (non-BFG) fails to launch on windows 7 64bit. Updating directx via M$. I have also Re installed Doom 3 as well as applied the 1.3.1 patch. Using windows compatability also failed: My Specs: Nvidia MSI GTX 480 GPU Intel I5 CPU Creative X-Fi sound 6 GB DDR 3 RAM. Windows 7 64 Bit. How to install and play the game. The file you are downloading is a special package created by GamesNostalgia so that you can easily run this DOS game on Windows Vista, 7 and 10, without any additional effort. The archive includes the required emulator (DOSBox) and it's already configured. All you need to do is uncompress the ZIP or 7z file into your Games folder (e.g. C:OldGames), then open. Play Doom, Heretic and Hexen with the Doomsday engine. To play DOS games Doom, Doom II, Heretic or Hexen on a modern PC with Windows 10, Windows 8 and Windows 7, you can use DOSBox.But there is a better solution, to play these old 3D games with a much higher resolution (for example 1920x1080).

Some previous commercial versions of Doom (such as the Collector's Edition) include Doom95, the original commercial Windows port of Doom. However, even this does not play correctly because of modern Windows compatibility issues and bugs in the port itself (see this page for detailed information).

  • 3Source ports

Quick & easy solution[edit]

Page booth 2 3 – website screenshot tool free. If the text below confuses you, or if you are unsure which source port you want to use, you can follow the instructions below to get to play Doom as quickly and easily as possible.

  • First install your Doom game normally to a folder of your choosing. If you do not have any of the Doom games, you can download the free shareware episodehere.
    • If you downloaded the shareware episode, you should now have a file called doom95.zip. Right-click on the file and extract its contents into a folder, e.g. Doom95.
  • Download latest Chocolate Doom version here.
  • Right-click on the Chocolate Doom archive and extract its files into the same folder as the shareware episode or where you installed the full game.
  • Open the folder and start chocolate-doom.exe, which should launch the game.
    • If you want to configure sound, keys or other features, open chocolate-setup.exe instead.

If you do not have the full Doom games and wish to purchase them, look here for further instructions.

Official versions[edit]

Various official versions of Doom are now available from id Software through Bethesda.net, GOG, and Valve's Steam platform. Some of the versions of the game available utilize DOSBox to run the original executables (see below for more details), while others have ported the game engine so that it runs natively under the host operating system. The latter is true of Doom 3: BFG Edition, which includes the original Doom and Doom II (with slight modifications) along with Doom 3 and its expansion packs all in one package.

As of 2019, the official Doom Classic port has been made available on Windows PCs. This is a modern port supporting play of all the original Doom games on Windows 7 and later.

Source ports[edit]

By far the most effective solution is to use a source port. Many source ports exist which are derived from the Doom source code, Heretic source code and Hexen source code. These are further developed and much better supported than the official game engine versions released by id Software and Raven Software.

Doom Game Free 64 Bit

For playing Doom with the same feel of the original engine (capped framerate, limited screen resolution and so on), Chocolate Doom exists. However, there are other source ports which come with a variety of new features along with lots of bug fixes and almost complete removal of the engine limitations. The most popular of them are:

And if you want to play multiplayer games on the internet, you should also try:

Doom For Windows 7 64 Bit

Setting up a source port[edit]

Free Doom 64

For choosing a source port, one should check the official website for more detailed information and support. Most source ports specialize in certain types of functionality and features. For a more detailed overview on source ports, see comparison of Doom source ports.

To setup a source port, first install the game as normal. Then go the source port's web site, download the source port's Windows version (usually stored in a Zip file), and extract the archive into the location where the game was installed. Running the source port executable (e.g. the file named prboom-plus.exe for PrBoom+, zdoom.exe for ZDoom and so on) should then start the game.

Many source ports, including Chocolate Doom and ZDoom, can detect the GOG.com or Steam installation paths for the official versions of the game, and will automatically play them without requiring any copying of the IWAD files.

Emulation[edit]

Using console versions of Doom whose ROM images are dumped into a file for game system emulators is another way to play Doom on Windows, but is not legal unless the player owns the original cartridge or disc, and has made a local backup copy.

Some source ports also exist which modernize this experience as well, including the following:

  • Calico for playing the Atari Jaguar version of Doom
  • Doom 64 EX for playing Doom 64

Other solutions[edit]

  • Use DOSBox to run the original DOS game executable (e.g. doom.exe for Doom, doom2.exe for Doom II, etc.). Poor performance can be improved by increasing the 'cycles' parameter in the DOSBox configuration file. If you have difficulties setting up the program, you can try a user-friendly front-end such as D-Fend Reloaded.
  • It is also possible to setup an emulated PC, for example with VirtualBox, and install MS-DOS, DR-DOS, FreeDOS or Windows 9x inside it. DOSBox is often more accurate in its emulation than some of these solutions, but may not run as fast depending on the availability of technologies such as X86 virtualization.
  • SoundFX 2000 allows sound support for DOS games under Windows XP.
  • VDMSound does the same as the above.
  • On 32-bit versions of the Windows operating system, it may be possible to simply run the original DOS Doom, Heretic and Hexen executables without sound: either use the -nosoundparameter or set snd_sfxdevice and snd_musicdevice to zero in the game configuration file.
    • It is possible to run with music but no sound effects: In setup, select General MIDI (not Sound Blaster), with 0x300 as the address. Sound effects should be turned off. This gives a configuration with music; however, even in this configuration the music may not play properly.
Retrieved from 'https://doomwiki.org/w/index.php?title=How_to_play_Doom_on_modern_Windows_systems&oldid=232661'
Joined
May 29, 2012
Messages
91

Ultimate Doom For Windows 7

Hey guys,
I was having a little problem playing doom 3 on a windows 7 64 bit machine. I have heard that because doom 3 was made for xp it most likely will not play on windows 7. However, I have seen plenty o f you tube videos of people playing it.I installed the game, it is legit, no cracks or anything like that. However when I try to run the game I get this error message:
(If you don't want to read the whole log, the error message is in the bottom)
1596 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4032 MB System Memory
1791 MB Video Memory
Winsock Initialized
Hostname: student-HP
IP:
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:Program Files (x86)Doom 3/base
C:Program Files (x86)Doom 3basepak008.pk4 (3 files)
C:Program Files (x86)Doom 3basepak004.pk4 (5137 files)
C:Program Files (x86)Doom 3basepak003.pk4 (4676 files)
C:Program Files (x86)Doom 3basepak002.pk4 (6120 files)
C:Program Files (x86)Doom 3basepak001.pk4 (8972 files)
C:Program Files (x86)Doom 3basepak000.pk4 (2698 files)
C:Program Files (x86)Doom 3basegame00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
' ' isn't a valid key
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
..registered window class
..registered fake window class
..initializing QGL
..calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
..calling CDS: ok
..created window @ 0,0 (640x480)
Initializing OpenGL driver
..getting DC: succeeded
..attempting to use stereo
..PIXELFORMAT 4 selected
..creating GL context: succeeded
..making context current: succeeded
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
------- Input Initialization -------
Initializing DirectInput..
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
..using GL_ARB_multitexture
..using GL_ARB_texture_env_combine
..using GL_ARB_texture_cube_map
..using GL_ARB_texture_env_dot3
..using GL_ARB_texture_env_add
..using GL_ARB_texture_non_power_of_two
..using GL_ARB_texture_compression
..using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
..using GL_1.4_texture_lod_bias
X.GL_EXT_shared_texture_palette not found
..using GL_EXT_texture3D
..using GL_EXT_stencil_wrap
X.GL_NV_register_combiners not found
..using GL_EXT_stencil_two_side
X.GL_ATI_fragment_shader not found
..using GL_ARB_vertex_buffer_object
..using GL_ARB_vertex_program
..using GL_ARB_fragment_program
X.EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----- R200_Init -----
Not available.
---------- R_ARB2_Init ----------
Available.
Cg not available.
--------------------------------------------
---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };
Available.
--------------------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:Program Files (x86)Doom 3basegame00.pk4/gamex86.dll
copy gamex86.dll to C:Program Files (x86)Doom 3basegamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jul 8 2004
Initializing event system
..471 event definitions
Initializing class hierarchy
..141 classes, 190284 bytes for event callbacks
Initializing scripts
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon'
********************
Error during initialization
Shutting down OpenGL subsystem
..wglMakeCurrent( NULL, NULL ): success
..deleting GL context: success
..releasing DC: success
..destroying window
..resetting display
..shutting down QGL
..unloading OpenGL DLL
Some things I tried already:
1. changed compatibility mode to XP with admin privelages
2.I installed the latest patch, but when I do that I get a different error, so re-installed the game.
Thats about it so far. I have searched the internet for solutions but so far none. Thanks again for any advice.




broken image